Cole can no longer browse across the numerable alternating versions of his stock powers, either. But in exchange for the addition of this one new ability, Cole can no longer perform any of his previous Ionic Powers no more hurling a God-sized vortex of destruction against all who may oppose you. Like any classic vampire, Cole now has the ability to form into a storm of bats and charge through the night sky-albeit for a limited time. On one side, Cole's new vampiric way of life has at least offered the one shining highlight FoB introduces: the ability to fly. Contrary to what you may have expected, however, FoB actually lessens the amount of options you have at hand. While the title may have cut off the 2, by all means this is inFAMOUS 2.
The gameplay, while will look fairly different, largely plays out the same as well. Deception is everything Cole is more than likely not the only vampire in this screenshot
In a series that is meant to fluctuate around the whole idea of choosing between the Heroic and Villainous stance, FoB with its off-kilter story material makes for a lost opportunity to allow players to make some radically different choices across Cole's MacGrath's eight hour vampire stint. Festival of Blood contains only the one path to take, and only the one ending to attain. There is no longer a morality system, either, and while the overly hyperbolic black & white decisions thrusted onto you in previous titles weren't always handled the most elegantly, the fact that there was nearly always two distinctive ways to handle most situations was a great excuse for replay value-and inFAMOUS 2 in particular offered up a couple of completely polarising endings for the final curtain at that. Some more buddy-ing it up between Cole and Zeke is certainly welcome, though again, not to completely put this side by side with Undead Nightmare, it doesn't nearly deviate as much and go towards the same kind of weird and wonderful that John Marston's zombie related woes forced upon him. It all more or less goes how you'd expect it to across it's 90 or so minute running time. Time only jumps forward whenever the story dictates it.The story itself is enjoyable thanks to the healthy dose of Halloween it's been drenched in during New Marais' Pyre Night holiday-essentially Mardi Gras mixed in with Halloween, with a slice of Bonfire night-though the actual narrative isn't particularly deep. This isn't an ever ticking clock, however. It introduces a similar time-frame akin to inFAMOUS 2, complete with a reminder every so often during the story of how much time has passed. Even with Cole's freewill mostly intact, he but only has eight hours before he'll eventually succumb to the curse and carry on as a permanent slave to Mary from then on. How this affliction came about was by a nasty bite chomp by the Bloody Mary herself.
He details the time when the Demon of Empire City was bitten and infected with the vampirism virus, making Cole essentially even more of an utter power-house than he already is.
Much like Undead Nightmare, inFAMOUS: Festival of Blood is seemingly set within an alternate universe a ''what-if'' tale woven by Zeke as he attempts to woo a full fledged piece of cleavage-on-legs at a bar. Festival of Blood continuing inFAMOUS 2's cheeky brand of word-play The timing couldn't be better, even if the game itself most certainly could have. In a style similar to Red Dead Redemption's Undead Nightmare expansion last year, Sucker Punch have anted up their game with a horror twist, just in time for All Hallows Eve.
And when there are too many goddamn zombie-themed expansions in video games, Vampires will walk the streets of New Marais. When Hell is full, the undead will walk the Earth. Unfortunately no bonuses are gifted for the sake of any inFAMOUS 2 data on your hard drive, however. Festival of Blood is completely stand-alone, and doesn't require a copy of inFAMOUS 2 to play.